
WE ARE GAME MAKERS
Who We Are:
At 31st Union, we are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:
We're seeking an Expert UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development – including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.
What You’ll Do:
Engage creatively with Design and feature Production to identify opportunities, challenges and cost of new features.
Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks.
Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
Ensure all UI implementations strictly adhere to PlayStation and Xbox certification requirements, managing platform-specific safe zones, user constraints, and input paradigms.
Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
Build UI systems designed for global deployment, fully supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
Implement comprehensive accessibility features to support inclusive UX design.
Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time storefront promotions without requiring client patches.
Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.
What Will Make You A Great Fit:
7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.
Beneficial Qualifications:
Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
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